Los impactos de los juegos deícticos como predictores del aprendizaje entre pares en la construcción del vocabulario en inglés
DOI:
https://doi.org/10.51247/p18ys271Palabras clave:
Juego de control óptimo, interfaz humana, estrategias instruccionalesResumen
Esta investigación tiene como objetivo examinar el impacto de un juego deíctico como predictor de la construcción del vocabulario en inglés de los estudiantes. Participaron un total de 120 estudiantes de primer año de educación secundaria básica (J.S.S.I) y tres docentes, pertenecientes al Distrito Educativo III de Lagos Island. Los participantes fueron asignados a un grupo experimental y a un grupo de control. Antes de la intervención, todos los participantes realizaron una prueba diagnóstica (pretest), posteriormente fueron expuestos a actividades de construcción del vocabulario en inglés mediante ejercicios de enseñanza desarrollados durante cuatro semanas. El grupo experimental recibió el protocolo de tratamiento, seguido de una prueba posterior (postest) aplicada a ambos grupos. La investigación empleó un enfoque de métodos mixtos, combinando datos cuantitativos derivados de la ecología del aula con datos cualitativos obtenidos mediante entrevistas. Se realizó un análisis de covarianza para identificar diferencias en la capacidad de construcción del vocabulario en inglés. Los resultados mostraron una diferencia significativa en el desempeño entre los grupos experimental y de control. Esto implica que el aprendizaje entre pares y los juegos deícticos influyeron significativamente en la construcción del vocabulario. Asimismo, el género no presentó un efecto significativo sobre el aprendizaje entre pares y las actividades lúdicas desarrolladas en el estudio. El desempeño de los participantes pudo atribuirse tanto a las capacidades individuales como a los esfuerzos colectivos. Los resultados mostraron que α = 0,05, gl = 119 y R = 0,784. La manifestación del aprendizaje entre pares y los juegos deícticos mostró que, con α = 0,05 y gl = 118, el valor observado fue tobs = 6,84 > 1,96. Estos resultados establecen una relación entre el aprendizaje entre pares y los juegos deícticos
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Derechos de autor 2026 Mukaila Ayinde Olatoye, Ahmed Orilonise Salami, Muideen Akintunde Ademola, Obiabuchi Martin Nnanna, Chikodili Odirachukwumma Anosike

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